School

Are we ready?

Are we ready?

Still, we should bear in mind that costs associated with VR software and head-mounted displays (especially the high-end ones) may alienate and leave out plenty of schools and students. To keep it realistic and to create a momentum that includes students and teachers from all walks of life, mass-produced Google Cardboards may be a cost-effective option as they cost several euros or dollars per item and support almost any mobile device, which is the technology students from all backgrounds have.
Education Comes 1st

Education Comes 1st

 Facilitate different learning contexts in VR: hello to immersive experiences, goodbye to discipline issues

Students, especially digital natives of today (generations that grew up with technologies) do not draw the clear line between face-to-face interaction and connecting with their network over gadgets on social media.

How does this apply to integrating VR into our schools and learning communities?

Certainly, content and experiences produced in Virtual Reality bring people together in more engaging and deeply personalized ways. Thanks to this context teachers and students may interact properly regardless if they are both in the same room or miles apart.